Nintendo’s digital event at E3 was one of the best “press conferences” in history, not because it was full of particularly great announcements but because it was short, sweet, and bullshit-free, setting an example for what an E3 event should be.
Nintendo has announced its E3 plans: the Nintendo World Championships are coming back after 25 years. What?! The championships are on June 14. The company will also have a “Nintendo digital event” on June 16 at 9 a.m. PDT, and their Treehouse group will return with another set of all-day livestreams.
As voted on by 28 outlets and Kotaku, here are the official Game Critics Awards winners of various E3 2014 awards, a good chunk of which were stolen by Evolve and No Man's Sky, unsurprisingly.
Last week in my review, I described Tomodachi Life as "a bizarre, alternate universe where everybody had giant heads and spoke in ghostly robotic warbles." If that's not weird enough as it is (and it's already pretty weird), imagine a veritable chorus of Nintendo developers chirping and prancing about in Mii form to…
If you, like me, were in the front few rows of Sony's E3 press conference when they showed off Mortal Kombat X on stage, you would also have been deafened by the loud cheers of excited gamers. They were oohing and aahing at decapitations and exposed organs and lost limbs.
Could you imagine Nintendo making games that play on both their console and their handheld? Nintendo's top game designer, Shigeru Miyamoto, can. He told me he sees that as a challenge but also an "area of opportunity."
During the first year of No Man's Sky's development, not even half of the Hello Games studio knew what a team of their four developers were working on.
E3 is all about presentation and it can be hard to see through some of the smoke and mirrors. But there's genuine excitement around the games shown there, too.
Just another bland, brown shooter, right?
I've been beating this drum for a while: it makes no sense to me that Minecraft is on every game-playing platform you can think of other than Nintendo's 3DS and Wii U. Finally, I was able to ask Nintendo's top game designers about this.
The man who made Mario and Zelda needs you to tell him something, Kotaku.
The Wii U has struggled since it was launched in late 2012. That might be bad news for Nintendo bean-counters but it might be good news for Nintendo fans, especially if this month's big E3 show is anything to go by.
People love watching livestreams of people duking it out. People also love spamming the living heck out of Twitch chatrooms with inane comments. Seems like a great idea to combine the two!
Did you play Velocity or Velocity Ultra on Vita? You should - right at the end of the PSP’s life and at the beginning of the Vita’s, Brighton-based studio Futurlab came up with a compact but complex arcade space-shooter that was both nostalgic in its aesthetic and inspirations and playfully modern in its mechanics.
"What does sci-fi mean to you?"
Looks like someone had a great time at this year's E3. Conan O'Brien returned to the show to check out Sunset Overdrive, take part in some creepy-funny chats at various stages and to take an embarrassingly close look at Project Morpheus.
When it comes to mobile gaming, there's one complaint that has bubbled up for years now, and never seems to go away: touchscreen controls are a pain in the ass.