Bethesda is holding another E3 presser this year, following the success of 2015's showcase. We could see more from Dishonored 2, some Fallout 4 DLC, the resurgence of Arkane Austin’s Prey 2, and maybe even a Wolfenstein sequel?
Electronic Arts is essentially skipping E3 this year, pulling out of the trade show in favor of their own events in Los Angeles and London that will be open to the public.
Overshadowed by the cry of thousands of Nintendo fans demanding better support to the Wii U, Super Mario Maker may be the quintessential Super Mario Bros. experience, if not the prodigal son of Nintendo’s unconventional console.
The man who dreamt up Assassin’s Creed is working on a new game, the first thing you’ll be able to play from him since 2010. The long-time corporate game developer who has gone indie after an acrimonious split from Ubisoft is also level-designing his new office so that it’s a bit different from any other video game…
As I look over my notes from the big E3 show in L.A. earlier this month, three games stand out that I wanted to be sure to praise. I’m eager to play more of all of them.
I’m optimistic about many things in gaming, but I’m a confirmed Amiibo skeptic. I fear the day a Zelda dungeon or Smash Bros. character is locked out for those who didn’t purchase the right $13 Amiibo figure. Well, at least I don’t need to fret about the new Star Fox’s use of Amiibos.
Last Friday, the people who are making No Man’s Sky told me they’d been late to a meeting with Steven Spielberg. The legendary director waited, though, because he—like millions of other people across the world—was fiending to play No Man’s Sky. No pressure, right?
Last week in Los Angeles, I had the opportunity to catch up with Kenichiro Takaki, known in Japan as the “Bakunyuu Producer.” We talked about what he’s been up to, what games he plays, where he draws the line and GTA5, among other things.
Power can give you an advantage in life. Let’s say, for example, you’re Shuhei Yoshida, avid gamer who happens to also be the head of Sony’s PlayStation game development studios worldwide. And say you’re stuck in a particularly difficult game. Maybe the PS4-exclusive Bloodborne. What to do?
I wasn’t sure just how much Nintendo game designer Yugo Hayashi was joking when he recently told me that he thinks he got the gig directing the new Star Fox because of how close he sat to his company’s top game designer. Well, the man himself, Shigeru Miyamoto, was right there, so I asked him.
Oculus has a incredible product: a headset that can make you feel like you’re in another world. With its upcoming motion controllers, Oculus Touch, you can even reach out and grab virtual objects. But a competing headset, the HTC Vive, will let you walk around in VR too—and it’ll ship this year, before Oculus can make…
Do you have plans for the day? How about clearing your schedule so you can watch people’s Final Fantasy VII remake reactions?
No offense to the lead creator of Mega Man, but the words “From Keiji Inafune” in the debut trailer for a new Xbox One game called ReCore weren’t what excited me most. It was what came next: “and the makers of Metroid Prime.” And that was before I even found out what the game actually is.
For about the last seven years, Grant Kirkhope has been trying to convince people in the gaming industry that it’s time to make a game similar to 1998’s Banjo-Kazooie, one of the great 3D platformers of the Nintendo 64 era. Says Kirkhope: “I was told: ‘Grant, you’re talking nonsense. No one wants this game.…
When the developers of Mirror’s Edge Catalyst introduced their new game at E3, they mostly focused on how players would be free to explore a large open world. Cool, I thought. Good. This is a good thing.
There’s always a dissonance when one of the most promising new games you see at E3 is also one of the least traditionally “exciting” ones.
Another E3 has come and gone. We’ve had a weekend to recover, and it’s time to take stock. Who did well? Who did poorly? You tell us.
Last week I flew to Los Angeles for E3, an annual event in which all sorts of video game people gather to complain on Twitter about how busy they are.
I sit down in the dilapidated wooden chair, and put on the headset. It’s the twelfth time this week. I’ve gotten really used to Sony’s Project Morpheus, and I love the way it feels. I pretty much just press a button to pull the display closer to my face, and boom—I’m in another world. I just wish there were more…
Get a bunch of your friends together. Eat some food. Poop out a new buddy. Then, blow them all up in a giant explosion. Yep, sounds like a Keita Takahashi game.