Minutes after I walked through a metal detector—and some time before she was flocked by well-wishers at the best-attended gaming lecture I've ever been to at New York University—I recently listened to the media critic Anita Sarkeesian describe eight things she'd like to see changed in video games.
Late last week the Twitterverse exploded with what might be the most important snacking argument of the year — boneless or bone-in chicken wings? Lines were drawn. Sauces were chosen. Wet naps were made ready. Lots of people made themselves sick, all in the name of fighting for the cause they felt was the justiest…
When Kotaku editorial director Joel Johnson and east coast reporter Michael Fahey launch into an argument over which video game retailer offers the superior shopping experience, one withholds a terrible secret that renders the other's argument moot.
Stephen Totilo has left the building, and is as we speak making a beeline for Fox News studios to talk the top games of 2010 in the Strategy Room. Who wants to watch?
There's fun to be had and lessons to be learned about cellular biology in CellCraft, as long as you can weather the argument over whether or not it's a creationist take on the subject.
We talked about the best games of the first half of 2010 on Kotaku Talk Radio today and took your nominations by phone. What did we pick and why? Download and listen.
The Chicago Sun-Times film critic has finally revisited his old contention that games can never be art, to defend it "in principle," and to dispute about that which cannot be disputed.
Real Estate experts from Coldwell Banker and RE/MAX Allegiance weigh in on the pros and cons of the ten coolest video game castles in an inspired Maxim piece this month.
L.B. Jeffries over at Banana Pepper Martinis has apparently had it up to here with the 'how to write reviews' debate, and it sounds like the upcoming roundtable was maybe kinda the last straw.
Once a month or so, N'Gai Croal and I debate a video game. Usually we do it well after a game's been released. We call our exchanges Vs. Mode, co-publish them on both of our blogs, and hope that people have enough bathroom time to read them.
Back in April, Dan Rubenfield (Ultima Online, Star Wars Galaxies, etc.) ranted, raved, and put MMO developers 'on notice.' And, at the end, admonished developers to "quit making PC games. It's a waste of time and money." Unsurprisingly, people hit back, and now over at GameSetWatch, Joe Ludwig (producer of Pirates of…
GamerBytes, the new blog in the Game Developer/Gamasutra/GameSetWatch line up, chatted with some developers to get their opinions on the XBLA delisting issue. The little three parter is a nice look at a couple of view points. Unsurprisingly, opinions are mixed — some are staunchly opposed, while some (like the…