I was so ready to hate this game.
I was so ready to hate this game.
There was a good chunk of time there when the Total War series was one of the best things on the PC. Its combination of real-time battles and turn-based planning made it a lot of people’s—mine included—perfect strategy game. Then along came Total War: Rome II.
Creative Assembly, the guys behind the Total War series—some of my favourite games—have along with publisher Sega tried something slightly different for their next release’s DLC. And it hasn’t gone down too well.
You’ve been wondering what Total War: Warhammer would look and play like, right? A new walkthrough video gives a look at the units, leaders and gameplay of the mash-up strategy title.
If you were worried that the announcement of Total War: Warhammer (why not Total Warhammer?) is coming at the expense of proper Total War games, Creative Assembly has told PC Gamer the Warhammer title is being developed by a “completely separate team. The historic thread goes on uninterrupted.” Phew.
Just as I was talking about Total War, colour and character, here we go: an art book featuring concept and promo pieces dating all the way back to the very beginning of the series.
I am a massive Total War fan, but that fandom comes with the knowledge that the games are far from perfect. And near the top of the list of things wrong with Total War has long been the series' janky AI.
People have been expecting this for over two years now, but Creative Assembly and Sega have finally gone and announced a Total War: WARHAMMER game. In about the most anticlimactic way possible.
Alien: Isolation can be a pretty tense, terrifying game. But that experience depends on having things in the game actually work like they're supposed to—which isn't always the case for everyone.
Knock, knock. Who's there? An alien. It kills you.
If you're not a fan of the Total War series, let me clue you in on how they're normally announced. Fans will spend months, maybe even years hoping for their favourite historical era to be revealed as the game's setting. When it's inevitably shown to be something else, everyone gets bummed out, but then finds something…
One thing I noticed playing Alien Isolation was its unpredictability. Multiple replays showed the alien and other characters never did the same thing twice, which is entirely the point, explains creative lead Alistair Hope.
Isn't it great there'll be a way to play Alien Isolation using the film's original cast? Wasn't it stupid that this mode was announced as a preorder bonus? Well, "good" news: the content is going to be available to everyone, not just those preordering the game.
There's a reason that the first word in the next game based on 20th Century Fox's sci-fi horror franchise is singular. Alien: Isolation will be taking its cues from Ridley Scott's slower, more atmospheric 1979 original. That means no space marines and no P5000 power loader. Just you and one big, scary Xenomorph. Which…
Have Sega and Creative Assembly finally got a hold on this deep space survival horror thing, or will no one hear you scream because you aren't screaming? We'll find out on October 7, when Alien: Isolation hits PlayStations, Xboxen and PC.
Hey, Pecking Order! It's been a while. So let's ease in with a ranking that's very dear to my heart.
Total War: Rome II went from being one of 2013's most promising games to one of its most disappointing. Indeed, it took months of patches and updates to even get it to a presentable state. Not that performance and AI were the last of the game's troubles.
Alien: Isolation officially made itself known yesterday. If you caught a dated-looking vibe in the game's visuals, that's deliberate; Creative Assembly wanted to render the Alien universe as looked in the original 1979 film. You can get a better view of it in this video—but you won't see any of this on the Wii U.
The largest alien in an Alien video game is in Alien: Isolation, and it's the only one you'll face in the upcoming survival horror game from Creative Assembly. This looks like one of those games that will kill me about eleventy-billion times during the course of finishing it. So, get used to seeing a lot of this.