In recent weeks, Facebook has been sending emails imploring me to complete a survey about how they might improve their development platform. I'd been deleting the messages, but after the third request or so, I decided to click through.
Game designer Peter Molyneux is launching a series of video game experiments. The first one is called "Curiosity", and it has players chip away at a black cube to see the "truly amazing, absolutely unique" object inside. Molyneux is even offering a US$77,000 downloadable tool to help chip away at the cube.
You may have already read Leigh Alexander's damn-near definitive recounting of Ian Bogost's satirical Facebook game Cow Clicker right here at Kotaku. But all the same, the world could use another piece about the man and his work, especially if that piece is as clever as the one that Wired just ran.
The past year has been one of the strangest ever in the life of game designer, lecturer and author Ian Bogost. It started with the launch of the most successful game he's ever developed, and ended with him bringing it to a strange, cathartic end.
The Cow Clicker-ing community has been sent on a mission; discover the secrets of Cow ClickARG before the secrets discover you.