I’ve played through Stories: The Path of Destinies a dozen times over the past few days, and I won’t stop until I’ve explored every narrative branch of this choose your own action-adventure. The power of choice compels me.
Whenever I'm given an option in a game, be it choosing what my character says or how he/she acts, I always want to make the "best" choice. So when I'm faced with two equally bad options, I lock up – and right off the bat, it looks like Nippon Ichi Software's newest game is going to have me lying awake at nights.
One of the things that makes Telltale's The Walking Dead video game tick is choice. Players get to make a series of both time-critical and leisurely decisions as the chapters go by. Everything from "who is Lee polite to" to "who gets to live and who dies horribly" is up for grabs, and the game tracks those choices…