With its big, bright screen, ability to sense touch and motion, and controls that mimic a home game console's, Sony's Playstation Vita delivers the sort of gaming that approaches what you might expect to experience in your den. But is that what gamers still want?
Excerpts from A Casual Revolution: Reinventing Video Games And Their Players by Jesper Juul
Reprinted with permission of the author
In an essay for Gamasutra last week, academic Lewis Pulsipher mused that games have become so complex as to feel like work, and the stratification of hardcore and casual gamers puts games in a far less inclusive posture than other entertainment.
The PAX panel, Game Culture: How Gamers Impact Society & How Policy Affects Gamer Culture, had some mildly interesting moments – but it got really interesting right at the end, during Q&A.
Last weekend, the UK network Bravo - unrelated to the U.S. channel, BTW - launched something called "Game Face," tilted toward casual gamers, presumably ones with wads of disposable income.
With more than 125 million copies sold on more than 30 platforms, Tetris is rolling into its 25th Anniversary with a bright future.
comScore today have released figures showing big increases in the number of people playing PC games online. Not the Crysis/Counter-Strike kind of online gaming, though. The Newgrounds kind of online gaming.
Sooner or later someone is going to have to give us a definitive answer in the "will gaming survive the recession" debate. This week, 'analysts' reckon that the answer for casual gaming is 'maybe not'.
I think the biggest proof point in the death of consoles in my thesis is the Wii. The most successful, most difficult to acquire console in…
Wii Fit has gotten a ton of attention recently; reviews, criticism, and complaints have all cropped up in the wake of its release. Over at Lost Garden, Wii Fit is a launching spot for a broader game design discussion: Wii Fit and its ilk aren't exception, they're "merely the tiny tip of an immense iceberg. Almost any…
Casual gamers want better! Their expectations are becoming high says Ubisoft. According to the company's Games For Everyone executive producer Pauline Jacquey, it's competitors that are raising the stakes. Says Jacquey: