The creators of the video game Asura's Wrath think you might be holding back. They think that, if you're an adult, you might be bottling your rage.
What happens when a bunch of game journalists and game developers from Capcom converge in Miami for a multi-day showcase of Capcom games? A lot of 3DS Street Passing. This is how Nintendo's unusual approach to social networking is supposed to work.
I recently had an opportunity to play Street Fighter X Tekken, the next big fighting game from Capcom. There was one problem with this opportunity: I stink at fighting games.
The video game zombies of Resident Evil and Dead Rising are equally undead and equally at ease with chewing on your neck.
Two new Resident Evils. A big new dragon game. The next Street Fighter twist. A Dead Rising remake. And one Hindu-inspired epic with an amazing boss battle.
Last week, in Miami, Yoshinori Ono, the cheerful, jokey lead producer of the Street Fighter series had just shown off his team's new game, Street Fighter X Tekken. He and I were just about done talking about it.
Dead Rising games have always been difficult, but gamers haven't always been happy about that. What's a fair way to make a game tough, and what isn't? With each new Dead Rising release, the game creators at Capcom have been tweaking their answer and reconsidering what players want.
Brisk and violent, played better with a friend and fueled by a gamer's zeal to achieve a higher score, Resident Evil Mercenaries 3D is as fun as it is barely a Resident Evil game.
That moment I knew Resident Evil: Raccoon City could be a multiplayer game worth playing was when I turned the tables on my attacker. The game is a third-person shooter. You can play it competitively, and, as is possible in many games of this type, an enemy player can get the jump on you.
There's a guy named Asura, who you can control, sometimes with very few buttons. He's the star of Asura's Wrath, a new absurd action game. Asura keeps the world safe... from giant fingers and other divine threats.
"Why isn't your game called Street Fighter Vs. Tekken?" I asked Street Fighter X Tekken producer Yoshinori Ono last week in Miami.
In a break with controversial tradition, you won't have to stop to shoot in either of the next two Resident Evil games. You can run-and-gun in Resident Evil: Operation Raccoon City; you can run-and-gun in Resident Evil: The Mercenaries 3D.
The first time I saw Dragon's Dogma, I thought that the creators of the recent Devil May Cry sequels were making a mash-up of God of War and The Elder Scrolls. And I thought that that was a bad idea, a bad use of the labor of the largest development team to ever create a game for Capcom.
Asura's Wrath may be the wildest game on the horizon. It's an action game from Capcom and the people who made .hack, but more importantly, it's about a man named Asura who has to fight the giant finger of a god, among other things.
Street Fighter X Tekken is a tag game, some of the heroes of Street Fighter against the heroes of Tekken. Fighting in such places as a Dino Crisis stage or in front of a ruined Capcom office. Enjoy a look at some of the game's fights and look for more information about the game later today on Kotaku.
The next big Resident Evil for consoles, Operation Raccoon City, will take players back to 1998, the timeline of Resident Evils 2 and 3, except you'll be the bad guys, taking aim at hero Leon Kennedy as a member of a squad of Umbrealla Corporation goons.
Chuck Greene wasn't the hero of Dead Rising 2. Chuck Greene wasn't the man who faced down the slow flood of zombies stumbling through the casinos of Fortune City. Chuck didn't whack a few hundred zombies with baseball bats and halt the groans of many more with sharp objects.