The next game from the creator of Braid will be out on January 26, 2016. Even the repeated numbers of the release date (0126•2016) are like a puzzle.
Pour yourself a damn fine cup of coffee and see how director David Lynch directly influenced 17 games, including Zelda: Link's Awakening, Silent Hills, and Life is Strange. Click annotations throughout to skip spoilers.
Bootleg games are nothing new, but most of the time they're either brazen clones or inept scams. This one falls somewhere in between, and as a result has a strange charm all of its own.
If nothing else, The Witness—the next title from Braid creator Jonathan Blow—is going to be meticulously detailed. After offering insight about the footsteps, a new development blog post talks about the trees going into the puzzle-exploration game.
For all the articles and interviews about The Witness, people have been wondering what the experience of playing the next game from the creator of Braid would look like. You can get a glimpse of The Witness in action in an interview on the official PlayStation Blog.
You take millions of footsteps in video games and the sound accompanying those movements is probably something that becomes white noise after a while. There's a good chance that won't happen in The Witness, though.
CBS has an interview with "the most famous video game developer in the world". It's (probably) not who you think.
Two of the most talented and fiercely independent video game creators I've ever met are joining us today, right below these words I'm writing, to answer your best questions.
Today, Super Meat Boy, Braid and Lone Survivor were added to the fifth installment of the Humble Indie Bundle. Just when you think things couldn't get more awesome. [HumbleBundle.com]
A few weeks ago, the Atlantic magazine published a profile I wrote of the developer Jonathan Blow, a man known in gaming circles as much for his criticism of the mainstream game industry's intellectual shortcomings as he is for Braid, the outstanding game he created.
A few weeks back, The Atlantic ran a profile on Braid creator Jonathan Blow. It was a great read, and I enjoyed the insight into the developer, but at the same time, he came across to many as a bit of a pretentious asshole. If you're of that same opinion, you'll dig this "missing copy".
Game creator Jonathan Blow is best known for developing 2008 indie hit Braid, and perhaps second-best known for his prickly views on games and the game industry. He aims to be profound with his games, and hopes that his next project, The Witness, can proudly stand in the "games are art" column.
I hadn't, anyway.
Call him a sell-out. Call him a suit. Call him too mainstream. It doesn't change the fact that Mario was jumping and saving imperiled females before it was cool.
When we last saw the upcoming game from Jonathan Blow this summer, The Witness already looked like an intriguing experience. The way that Blow's game design interwove puzzles and environmental cues created a hypnotic level of immersion where you had to pay attention to a gameworld like never before.
Lisanne Pajot and James Swirsky's upcoming documentary Indie Game: The Movie will be making its debut at the well-regarded World Documentary Competition at the Sundance Film Festival in Park City, Utah.
In today's spiteful edition of Speak Up on Kotaku, commenter Dracosummoner wonders if you have to love the game's creators in order to love the game.
Jonathan Blow is a video game developer whose critics call pretentious and grouchy.
Indie Game: The Movie is an upcoming documentary focusing on the trials, tribulations and processes behind some of the luminaries of the independent gaming scene, including Phil Fish (Fez) and Jonathan Blow (Braid).