The Facebook page for Split/Second promises three packs of new cars - one of them free - later this month, and a "major DLC pack" that includes a new environment in September.
Part racing game, part blowing stuff up, Black Rock Studio's Split/Second hits May 18, Disney Interactive Studios announced today.
I can be happy in second place, happier in third. At least if I'm playing Disney and Black Rock's upcoming racing game Split Second.
I just finished racing a couple of laps of Disney's Split/Second racing game. Impressions to come. But first an observation about something I couldn't observe: the racing game's speedometer. It had none. And I didn't miss it.
E3 2009 gave us another opportunity to get our hands on Disney's explosive, course-altering reality show racer, Split/Second.
There have been plenty of racing games that pump up the action by arming cars, but Split/Second allows you to use an explosive environment to take out competitors and change the course.
Pure developers Black Rock Studios feel that the video game racer, as we know it, is "in a dire way," that the genre "is in many respects dying out." What can save it?
Following last week's early reveal via GameTrailers, Disney Interactive Studios makes battle racer Split/Second official, with a couple of new screens to sweeten the deal.
With off-road, over-the-top racer Pure and a slew of ATV and MotoGP titles under their belt, it looks like Black Rock wants to get into the street racing business.
The Pure press party wasn't much to look at – a huge dark room with some faux Italian statues and sweet-looking bikes you couldn't touch – but that might've been Disney Interactive Studios's plot all along, because compared to the party, Pure itself looked awesome. This is due in no small part to the visuals. Each…