QTEs Don't Have To SuckNathan Grayson12/04/14 9:35pm24514EditPromoteDismissUndismissHideGo to permalink "Press X to not die." It's a gaming cliche at this point, one that many view as a symptom of lazy game design. Quick time events, as they're known, are glorified cut-scenes. Things happen, and we press buttons that don't really match up with the action on screen. They can be pretty bad.