"Press X to not die." It's a gaming cliche at this point, one that many view as a symptom of lazy game design. Quick time events, as they're known, are glorified cut-scenes. Things happen, and we press buttons that don't really match up with the action on screen. They can be pretty bad.
Achievement hunters will do anything to get their precious 1000G...but that doesn't mean they'll always be happy about it. Case in point: Bully's "Over The Rainbow" achievement, which requires players to kiss other boys for 20g. Cue homophobia from reluctant players over on Xbox360achievements.
The past few years produced a huge amount of great games and a surprisingly decent amount of them have well-developed characters that are hard to forget. And, of course, some of them look really attractive.
Stephen Chow, the guy behind Shaolin Soccer and Kung Fu Hustle has a new movie out this month in China. It's called Journey to the West: Conquering the Demons, and part of it will look very familiar to gamers. Very.
When it comes to Japanese developers, creating crazy, nice games isn't the only thing they're good at; they also design characters with pumped-to-the-max muscles, half of which don't even exist in real life and have the size of a truck. And they are all really serious about beating the hell out of everyone around them.
Here's a clip of today's newly-released Asura vs. Ryu, Asura's Wrath-meets-Street Fighter downloadable content for Asura's Wrath.
Today sees the release of the first of five rounds of downloadable content for Capcom's interactive anime epic Asura's Wrath, the beginning of a five round cycle that ends with a pair of Street Fighter grudge matches.
Asura's Wrath is a game brimming with excellent ideas, most of them involving punching, and while complaints that it's more cutscene than gameplay are valid, it also features what could be the greatest scene-skipping mechanic in gaming history.
Asura is an angry, angry man.
In Asura's Wrath developer CyberConnect2 aimed to create a game that played like Japanese animation. Judging by the early reviews, someone forgot to tell them that you don't actively play Japanese animation.
You've got to hand it to Capcom: they're not above crossing the streams to see what happens when their franchise characters meet up with other brawlers. Whether it's the Marvel vs. Capcom series, X-Men vs. Street Fighter or Tatsunoko vs. Capcom, the powers-that-be at the Oska-based publisher will pit Ryu and crew…
Ah, Asura's Wrath. The game that allows you to punch heavily armed Buddhas and giant elephants. If you are planning on picking up the game early in Japan, good news.
How appropriate that a game as bonkers as Asura's Wrath was mailed to me on a disc that only contained some chapters from its middle. Who cares how this game begins? It's not like it would suddenly make complete sense.
Professional game artist Richmond Lee Chaisiri grew up in a Buddhist household in Thailand, a devout Buddhist nation.
A few years ago, "boob physics"—how breasts "jiggled" in video games—was actually a topic of conversation.
Capcom's interactive anime epic Asura's Wrath doesn't hit North America until February 21, but you can play it right now via downloadable PlayStation 3 demo, or tomorrow if you're all Xbox-y. Enjoy the demo trailer, randomly in German.
They crank out a lot of Street Fighter and Resident Evil but Capcom also has a history of putting out weird, unique games like Okami, God Hand and Viewtiful Joe. Rageaholic adventure Asura's Wrath seems to follow in the legacy of such idiosyncratic games. We've written a bit about the mythological sci-fi action…
Asura's Wrath will release Feb. 21 and Resident Evil: Operation Raccoon City will hit shelves March 20, Capcom said this morning in a news release. Both games will have Xbox 360 and PS3 versions.