"ISIS has refined the mechanics of the sale of violence." Writing for the New Yorker website, Jay Caspian Kang thoughtfully examines how the terrorist group invokes well-worn motifs from shooters like Call of Duty in its recruitment materials.
In today's installment of Speak Up on Kotaku, commenter Tony Danza suggests the Call of Duty series from Activision is responsible for countless teenagers deciding to join the military and be all that they could be in the games.
Development of the People's Liberation Army video game, soon to be used to train China's armed forces, seems to be coming along nicely since last we heard about it.
Sadly, it's not called Capitalist Running Lackey Pig Dog Army. Nor is it called China's Army. It's called Mission of Honor, which for fans of Chinese rip-off naming conventions is still pretty great.
Gamers have needs. They have requests for the games that they play, some of these demands surprisingly specific. Today, let us consider the case by one gamer for the ability to shoot from a prone position and some accompanying news.
In the past year, 70,000 men and women enlisted in the U.S. Army. Sixty-seven times that amount - 4.7 million - played Modern Warfare 2 on a console or PC, released one day before Veteran's Day.
America's Army may be the US military's most super-effective recruitment tool, but that kind of effectiveness comes at a price.
Of all the US Army's various recruitment methods - and they have many - it appears none are anywhere near as successful as a humble, free video game.
Virtual Heroes - the developers behind the America's Army military simulator - have turned their hand to more socially useful, less killing-y areas with humanitarian aid simulator Virtual Peace.