In August of 2007, BioShock caused an uproar among players for trimming the standard 4:3 aspect ratio instead of providing proper widescreen support. Now BioShock 2 PC does the same thing. Here we go again.
If something goes wrong when you, a video game producer, try to show a trio of Kotaku writers a DS game, should you blamed the pirate-themed nightclub you're standing in? Or should you blame a questionable staple of game design?