You might not have dug into Uncharted 4's extensive set of accessibility features, but for fans with disabilities, they’re incredibly important. The reason Uncharted 4 has so many is thanks to a fortuitous meeting at GDC.
College student Peter Byrne has cerebral palsy, and as a result has been having problems with his new DualShock 4 controller. Or, was having problems, until a PlayStation employee got him sorted out.
PlayStation 4’s recent firmware update has a bunch of cool new features, but I hadn’t heard of “zoom” until I read about how it changed the way one player is able to experience their games.
If you're a World of Warcraft player who's colorblind, Blizzard will introduce a slew of new accessibility options in the upcoming 6.1 patch.
Gaming, even with the help of a well-designed controller, can be a physically demanding task. It requires coordination, skill, and hand-strength, even for the simplest first-person games. Not everyone has that strength.
If you're a Guild Wars 2 player and have ever complained about a sore wrist, or tired eyes, here's something that might put your issues in perspective.
There are two kinds of accessibility that come up in gaming discussions. One is that understanding how a game works, or how to master it, can often be impenetrable to the newbie. But the other is that no matter how experienced a gamer is, if he or she has certain disabilities, the games can be literally almost…
Maybe what drew you here is the chance to watch someone play a video game using technology that tracks eye movement. But make sure you stick around to hear about the people who make that possible.
In the latest episode of The Ben Heck Show, master video game console modder Benjamin J. Heckendorn creates an Xbox 360 controller for folks that can't bring their hands together in front of their bodies. How does he do it?
Mike "Broly" Begum is a Street Fighter IV player from Texas. And he's pretty damn good. What makes Mike's success notable, though, is the fact he's so good despite having to play the game with his face.
This is Gareth. He's playing through the early stages of Fallout: New Vegas on the PC. Why are we watching him? Because he can play it without using his hands.
That may sound like a tough one, but actually, the AbleGamers Foundation has an answer, and that answer is Forza 3.
You may never have stopped to consider how a developer tailors their game to suit the needs of a disabled gamer. You really should, though, it's fascinating stuff.
The patent for Microsoft's motion-sensing camera Kinect was released to the public last week, and while we knew most of the stuff contained within, I'd be lying if I said I knew the device could recognise sign language.
While it's easy to think that - through the wonders of subtitles and the Wii Remote - making games accessible to the disabled is a recent trend, it's not. It's as old as the hills.