Peter Molyneux’s Curiosity experiment ended with a whimper. It basically functioned as a giant advertisement for the “God of Gods” feature in then-upcoming god game revival Godus. Years later, there are still no plans for how they’ll actually, you know, do any of it.
Four months ago, Peter Molyneux’s Godus was a disaster. Four months later, it’s… still in pretty bad shape.
"You know what Peter Molyneux's like," an ex-22Cans employee told me while trying to sum up the infamous designer's tendency to make enormous promises and then just kinda... forget about them. "You try to hold onto his words and they slip through your fingers."
Legendary game designer Peter Molyneux, creator of the god game genre, has a history of over-promising and under-delivering. So when he took his latest game, Godus, to Kickstarter, people were a little wary. Turns out, they were right to feel that way.
Being a God is tough work. First you have to try your best to make sure people don't die, then you're clearing space for them to repopulate. It's like being the world's busiest omnipresent parent, and how do all your children repay you? With Atheism.
GODUS is coming September 13. The spiritual successor to Populous from Peter Molyneux's 22cans is getting a beta release through Steam Early Access on September 13. The game will be available for $19.99 on PC and Mac. Here's a trailer to help explain how excited you should be about this.
Curiosity, a mobile game experiment that began six months ago as a collective effort to excavate a giant cube and discover a magical secret at its center, has been completed. The winner, whom creator Peter Molyneux identified as Bryan Henderson of Edinburgh, Scotland, will become the all-ruling god of Molyneux's next…
Peter Molyneux hasn't really had to worry about the money needed to make games before.
GODUS, the next game from Peter Molyneux and his 22cans development team, is a spiritual successor to classic PC game Populous. That game had a cute visual style, one that GODUS looked to be cashing in on, but without video footage, how could we tell?
Peter Molyneux and his team at 22cans are a visionary group, but that vision didn't include a million people eager to find out what's inside the cube in the developer's first foray into experimental mobile games. Today 22cans thanks tappers for their patience and promises to fix the connection and coin-retention…
As Curiosity settles into its second day out in the wide world, players worldwide keep tapping away at the massive cube inside.
It seems the world is indeed curious about what's inside the cube.
Curiosity, the first experimental game from Peter Molyneux's 22 Cans, is an iOS app that invites the entire world to tap away at a gigantic multilayered cube, revealing its secrets pixel-by-pixel. A "life-changing" secret awaits the single player that makes it to the center. Right now it says "Fuckers" on the side of…
Curiosity will launch early in the morning on November 7, developer Peter Molyneux announced on Twitter today.
As he often does, Peter Molyneux has promised that his next game will be a doozy.
Over the decades and centuries, many conventions we now take for granted in film, literature, photography, and so on first came from independent, experimental artists. It has seemed like common sense, then, to assume that the next best innovations in gaming would come from a vibrant indie scene, and from gaming…
Game designer Peter Molyneux is launching a series of video game experiments. The first one is called "Curiosity", and it has players chip away at a black cube to see the "truly amazing, absolutely unique" object inside. Molyneux is even offering a US$77,000 downloadable tool to help chip away at the cube.