Star Wars Battlefront II, which was officially announced last weekend, will give fans what they’ve wanted for two years now: Mitch Dyer. Also, a single-player campaign.

To write this next Battlefront (not to be confused with the other Star Wars Battlefront II), EA hired Walt Williams, best known for his work writing the critically lauded shooter Spec Ops: The Line, as well as Dyer, a former reporter for IGN (and friend of mine) who now works for EA Motive in Montreal.

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EA Motive, if you’re not familiar, is a new-ish studio founded by former Assassin’s Creed producer Jade Raymond to help work on Star Wars games including this one and another, more mysterious game, developed by Visceral and helmed by former Uncharted director Amy Hennig.

This is an interesting step for the franchise, signaling that the developers of Star Wars Battlefront II are interested in cultivating a proper story rather than stringing together some cool missions and calling it a day. There’s no way to know whether Battlefront II’s campaign will be any good until we’ve played it—November 17!—but it’s safe to assume it’ll involve white phosphorus.

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Fun fact: Star Wars Battlefront II is the first single-player Star Wars game since the 2012 masterpiece Kinect Star Wars, which brought us this gem: