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Publisher Actually Thinks Games Are Too Expensive

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I think games are too expensive. You think games are too expensive. Surprisingly, a major international publisher thinks the same, Namco Bandai calling for a "worldwide summit" to discuss this crisis.

"I feel all the big video game companies need to join together in a worldwide summit to discuss the future of our industry. I think we have to pull our thoughts together", Namco Bandai's Olivier Comte told MCV.

"I am convinced that in the future we must change the price of video games – they're too expensive for the audience. With the cost of development and the retail margins, £40 is a fair price [to us], but for the consumer it is too much."

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"From September to December there are three new blockbusters every week, and consumers just can't afford to buy all that."

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I like where this is going, I like where this is going....oh, wait. "A good price of a game should be around £20 – but for this price we can't make a ten to 15-hour adventure. So for £20 we should offer consumers four to five hours of gameplay, then after that we can make additional money with DLC."

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Shame. Call me naive, but I've always like the idea of simply cutting the price of existing games by half. "Halve the price but triple the audience!", I yell with gusto at parties, before I wake up the next morning and realise there's a reason multinational corporations don't base their pricing strategies on my broke-ass whims.

Namco: 'We must change the price of games' [MCV]