In September of 2012, I got an e-mail from veteran writer and game designer Chris Avellone. He told me that he and a group of other designers at Obsidian were planning to launch a Kickstarter, and that they were looking to make an RPG in the style of old Infinity Engine games like Baldur's Gate and Planescape: Torment. Would I be interested in hearing more?
"Hell yes," I said. Those isometric RPGs are some of my favorite games ever, and to this day, Baldur's Gate II remains on top of my GOAT list. Clearly I wasn't the only one who felt that way: fans would up giving a whopping $4 million to what was then called Project Eternity.