A good video game can get a lot of mileage out of its premise. Lots of games sell themselves on some sort of gameplay hook: It's a stealth game… and you can fly! But how about old-school adventure games? They're all story. To hook you, they've gotta start strong.
Broken Age, the new game from Tim Schafer's Double Fine Productions, starts strong. About a week ago I headed down to their San Francisco offices to chat with Schafer about his now-famous Kickstarted adventure game. He, Broken Age producer Greg Rice and I had a lengthy chat about the state of the project, and the reaction to the recent news that the game would be broken up and released in two parts in order to secure more funding to complete it. It was a cool interview; you can read the whole thing here.