Assassin's Creed IV: Black Flag is a beautiful-looking game. Or, well, it's a beautiful-looking game when it isn't covering the screen with blips, bleeps and blops of UI information and heads-up-display data. Is all that stuff really necessary? Nah.
Longtime readers of Kotaku know that I'm an avid disliker of video-game mini-maps, and am always looking for ways to make games more immersive. I hate how mini-maps pull my eyes to the lower corner of the screen, how they make me play a game like I navigate with my smartphone, missing the grandeur around me because I'm laser-focused on Google Maps.