“It’s Homeworld, but with sand” was my first thought when I saw Deserts of Kharak, a brand new prequel set in the same universe as Relic’s classic space strategy games. After actually playing it, that’s...about the gist of it. Homeworld, but with sand.
The original Homeworld (and its two sequels) are beloved by many for a bunch of reasons. They looked great, of course, and drowned players in a feeling of loneliness that felt entirely appropriate for the tale of a race of people being swiftly (and tragically) cast adrift in deep space and hunted every step of their journey towards a mythical home planet.