I like to think of Paul Pepera's art as the realisation of childhood dreams. Rendering what we imagined our LEGO constructions to be in our heads, not as they actually looked, all clunky and basic and sharp.
Now an artist at Valve, Pepera has also worked at places like 343 Studios, id Software and Timegate, on projects such as Halo 4, Section 8 and Red Orchestra 2.
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Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!