The Tom Clancy franchise returns with the ambitious Ghost Recon: Wildlands.
The whole game is playable by yourself or with three friends—the game dynamically scales.
Here’s the setup:
Bolivia has become the largest cocaine producer in the world. The vicious Santa Blanca drug cartel has turned the country into a narco-state, leading to fear, injustice, and violence. The Ghosts, a legendary US Elite Special Operations team, is sent behind enemy lines to wreak havoc and break alliances between the cartel and the corrupted government.
Ghost Recon: Wildlands seems to heavily encourage players to change up how they approach missions. This a departure from the strict, mission-based structure of the other games:
Tom Clancy’s Ghost Recon Wildlands gives players unprecedented freedom. Players can engage in the entire game solo or team up with up to three friends in co-op to roam freely in this gigantic playground. Players will have complete flexibility in how they tackle the game’s story, missions and objectives, as well as their approach, whether it’s stealth, distraction, tactical or frontal assault, or a combination of styles. As a member of the Ghosts, players face countless difficult decisions, and those choices have tangible - and often unexpected - consequences for enemies and allies alike creating dynamic and emergent gameplay throughout.
Hey, I’m all for a new take on the shooter. Bring it on.
There’s no release date—or even a target year—attached to Ghost Recon: Wildlands. Like many Ubisoft games that debut at the end of a press conference, we may be waiting a while for this.
Contact the author at patrick.klepek@kotaku.com.