BioShock's Characters Were Not Born. They Had To Be Made.S

Gavin Goulden is a lead character artist at Irrational Games, where he's most recently worked on both BioShock Infinite and its first major DLC, Burial At Sea.

Priot to that, he's worked on games such as Dead Rising 2, Dragon Age and FEAR 2.

You can see more of his work at his personal site and CGHub profile.


To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner.

Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!


BioShock's Characters Were Not Born. They Had To Be Made.S

BioShock's Characters Were Not Born. They Had To Be Made.S

BioShock's Characters Were Not Born. They Had To Be Made.S

BioShock's Characters Were Not Born. They Had To Be Made.S

BioShock's Characters Were Not Born. They Had To Be Made.S

BioShock's Characters Were Not Born. They Had To Be Made.S

BioShock's Characters Were Not Born. They Had To Be Made.S

BioShock's Characters Were Not Born. They Had To Be Made.S

BioShock's Characters Were Not Born. They Had To Be Made.S

BioShock's Characters Were Not Born. They Had To Be Made.S

BioShock's Characters Were Not Born. They Had To Be Made.S

BioShock's Characters Were Not Born. They Had To Be Made.S

BioShock's Characters Were Not Born. They Had To Be Made.S

BioShock's Characters Were Not Born. They Had To Be Made.S