Where Sonic The Hedgehog Went WrongZolani Stewart8/04/14 3:30pmFiled to: sonicsonic the hedeghogsegasega genesismegadrivesonic boomsonic adventuresanic 0619236EditPromoteShare to KinjaToggle Conversation toolsGo to permalinkGIF Is it possible to care about Sonic the Hedgehog? Can a person really be concerned about Sega's blue creation and what happens in his worlds? The answer is yes, but it depends on where you encounter him.Advertisement I don't think that Sonic is a mascot. He may act like one sometimes. He's certainly not a real person, either, and he's barely a "full-fleshed character." Yet he's more complicated than a collection of big ideas used to sell a product. Rather, Sonic exists somewhere on a spectrum between the product-face and what we can call a "real person". He constantly moves between the two, rarely touching the first end and never reaching the other, even though there's a clear aspiration to. We can say then, that Sonic as a media object is fluid. And when asking the question "If Sonic isn't a Mascot, then what is he?" seems to have as many answers as there are pieces of Sonic art and media. Every videogame, comic book, fan fiction and media piece about Sonic is a negotiation of Sonic's relationship to his mascot image. In the Sonic The Hedgehog comics from Archie, there were visible attempts to pull Sonic as far from the mascot as possible, into a point where he could, hopefully, feel 'human': a complex, layered person who could be related to and meaningfully engaged with. The video games, on the other hand, seem to do the opposite, as among the decades we've seen Sonic devolve from an ambiguous character into the pure Mascot object that makes something like Sonic Boom so horrifying. I'd like to go over a few Sonic games, some specific points in the comics lore, as well as some surreal Sonic art pieces, in hopes of capturing the spectrum that is Sonic The Hedgehog, as best I can.ShareTweet Kinja is in read-only mode. We are working to restore service.