I finally saw Wreck-It Ralph over the Thanksgiving break. It was heartwarming, delightful, charming. It nudged at some big-name titles in ways that made me giggle and nod in recognition. It covered the bases of a handful of video game tropes. It made jokes in the form of clever puns and cute character behavior.
But my favorite part about Wreck-It Ralph was an admission. An admission that, hey, sometimes what's unintentional in a video game is what's best about it.