Curt Schilling's 38 Studios fell apart due to a combination of poor management, bad decisions, and a whole lot of missed deadlines. And Schilling says their massively multiplayer online game—which was shuttered when the studio shut down earlier this year—just wasn't fun.
This fascinating piece by Boston Magazine tells the story behind the demise of 38, responsible for Kingdoms of Amalur: Reckoning, an action-RPG released in February. The team had been working on an online game codenamed Project Copernicus before the staff were all unceremoniously dumped earlier this year. But there wasn't always trouble in the Rhode Island-based studio. In fact, 38 at first seemed like a utopia to staff, who received a host of perks including free healthcare and great 401(k)s: