Great, Official Luigi's Mansion: Dark Moon Artwork Justifies New Luigi's Mansion: Dark Moon PreviewS

I played Luigi's Mansion: Dark Moon yesterday.

I think the game will be good, but then I thought that a year ago and yet today scientists are still trying to determine the difference between the game's E3 2011 demo and the game's E3 2012 demo.

2011.

2012.

What a difference a year doesn't make! Or maybe that snow part's new for 2012?

Surely it's a good thing that Luigi's Mansion 2 Dark Moon has very deep 3D effects, lets you suck up ghosts with a vacuum and manages to control pretty well despite the 3DS lacking a second analog circle pad. (You move and aim simultaneously with the left circle pad and use the top and bottom face buttons to tilt the vacuum up and down.)

Great, Official Luigi's Mansion: Dark Moon Artwork Justifies New Luigi's Mansion: Dark Moon PreviewS

I had missed the game at this year's E3 but played it yesterday in New York. I was pleased, as I was with New Super Mario Bros. 2 at an even briefer play-through of that game at E3. Nintendo's flagship 2012 3DS games don't feel like radical deviations from the games that preceded them, but they feel like well-made successors with familiar, yet specific gameplay.

It's been too long (11 years) since we got to play as a frightened Luigi in a mansion full of ghosts. Dark Moon will let us do it again this year through a series of mansions. I was impressed. Just release the game, already, Nintendo. Surely you're not going to bring the same demo to a third E3? Hopefully not. The game is currently slated for a late 2012 release.