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What do Rez and Space Channel 5 Have In Common? This Guy.

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Artist Jake Kazdal has been working in the video game industry for around 15 years now, for companies like Electronic Arts, Zombie VR and Big Boss.

Perhaps of more interest to readers of this site, though, is that between 1999 and 2003 he worked at Sega. In Tokyo. Where he got to design stuff for two of the Dreamcast's greatest games.

Kazdal was a concept artist, modeler and animator on Space Channel 5, and performed the same duties in shooter Rez, both of which were also released on the PS2.

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He's presently working on Skulls of the Shogun, and actually founded the studio developing the title, Haunted Temple Games.

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You'll see art for both those games, as well as some of his other projects, in the gallery above.

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Gallery [JKOOXL]

To see the larger pics in all their glory, either click the "expand" icon on the gallery screen or right click and "open link in new tab".

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Fine Art is a celebration of the work of video game artists. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!


You can contact Luke Plunkett, the author of this post, at plunkett@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.