In July 1937, author F. Scott Fitzgerald arrived in Hollywood, California. Fitzgerald was at the tail-end of his writing career and hoped to pick up some extra scratch penning screenplays.
He didn't exactly set the town on fire. He wrote a few original scripts and did a re-write on Gone With The Wind, but only got a screen credit on the 1938 drama The Three Comrades. This isn't to say all authors have had failed Hollywood careers. William Faulkner wrote a whole bunch of great movies. This is to say F. Scott Fitzgerald and Hollywood just did not work.
Fitzgerald and Hollywood should have worked, just like video games and Hollywood should work, but didn't. While he seemed to effortlessly write dialogue and set up scenes in his successful books, he couldn't do it for the screen. The mediums are different, and Fitzgerald's inability to express himself through film confirms just that.
As with books, movies and video games are different. Of course, video games are "interactive" and require "interactivity". Movies, even movies that make you think and sit in your stomach for days, are considered passive.
Gears of War designer Cliff Bleszinski put it best: If you stop watching a movie, it keeps playing. But if you stop playing a game, your character is at a stand-still.
Even with this inherit differences, the similarities — the computer graphics, the pretty pictures, the money to be made — keep drawing these two art forms together like a moth to the preverbal flame. It hasn't exactly worked out gangbusters.
Earlier this week, it was revealed that a game famed filmmaker Steven Spielberg was working on with EA had been canned. Canceling a Steven Spielberg project! He's the biggest movie maker in the world. But this isn't the movie business.