(What's the popularity of shooters have to do with the ancient Greeks? Professor Roger Travis breaks it down in this post republished from his blog.]
Two discursive moments have converged to make me want to write again about the place of warlike shooting games in our culture: first, Leigh Alexander recently posed a central question in a fresh way; and, second, I'm working on a chapter about the ethics of HALO. More on the latter as work proceeds; I'll tease it a bit by saying that I'm going to argue that Plato wouldn't necessarily have kicked Bungie out of the Republic. In this post, though, I'm going to suggest that when it comes to figuring out what to do about the superabundance of shooters of armed conflict, we are the ones we've been waiting for.