Super Mario Bros. In 64 Pixels

Here's what happens when you take a relatively primitive game and downgrade it to an extremely primitive game, courtesy of Carnegie Mellon student Chloe Fan.

This project is very reminiscent of Street Fighter in 15 pixels, only of course this is Super Mario Bros., and Chloe had several more pixels to work with. Still, it manages to translate the core concepts of the game into a much simpler form. This would have made the perfect handheld companion to the original NES.

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