A question yesterday about the comparative merits of being saved from a plummet into a bottomless pit by a beautiful woman or one's own grappling hook is occasion enough to determine: How do we feel about bottomless pits in 2009?
In my preview of Ratchet and Clank Future: A Crack In Time yesterday I lamented the series continued use of the bottomless pit as a character-killer. Falling into one forces a restart at the game's last checkpoint. That is a friendlier system than that of Super Mario Bros. which, more than two decades ago, forced plummeting players to re-start the level. At least Super Mario World offered mid-level checkpoints.