If anything, we're now guilty of giving too much direction on justifying one's game. Rare's Neill Harrison took advantage of our goodwill, which is letting developers and producers prep ahead of time for Justify Your Game, resulting in carefully planned elevator pitches. For Banjo Kazooie: Nuts & Bolts, Harrison pretty much nails it following a minutes long mental practice. If it weren't for the last second awkwardness, this one would've been left on the cutting room floor. Thank the video gods for performance anxiety!
-
More about Tgs08
ClipsThe Clip Where Dead Rising Wii Thrashes Out, Almost Redeems Itself
Dead Rising Wii was at TGS. Was almost the worst thing there. Truly awful. Yet at the same time, it was almost the best thing there, because this clip was playing at the demo booth. We'd forgotten all about it, but Capcom Japan have seen fit to release the clip - performed by Gagaga SP, in-engine zo... More »Tokyo game show 2008
TGS Interviews Round-Up Get!
Interviews galore! Peter Molyneux sat down and gave Kotaku just about everything there is to know about Fable II, RE5 producer Jun Takeuchi says he likes the new and improved controls for the game, and Akinori Nishiyama, producer of Sonic Unleashed, talks about the possibility of 2D, HD Sonic... More »Star Ocean 4
Star Ocean 4 Looks Amazing, Plays...The Same
Most games at TGS had one booth. Maybe two. Some more high-profile titles had 3-4 booths, some AAA titles like LittleBigPlanet had 10-12. Star Ocean 4, on the other hand, had around 25-30 machines running at the Microsoft stand, giving you a fair indication of how important this game is to the... More »Loading comments ...






