Sierra Entertainment is looking to give TimeShift players a boost today as they announce the availability of the Futures-Past Multiplayer Map Pack on Xbox Live today. The pack contains five new maps playable in any of the games myriad multiplayer modes, from the mundane deathmatch to the relatively entertaining King of Time mode. The pack will cost you absolutely nothing to download, as Sierra is most likely desperately trying to drum up interest for the game, a solid title that had the misfortune of being delayed to the point where they had to release it between Halo 3 and Call of Duty 4, effectively ensuring that the multiplayer audience for the title would be far too busy doing other, more important things. It's ironic how horribly time has treated TimeShift. I'm just glad they didn't release this map pack within weeks of another blockbuster game with amazing multiplayer was released. Oh wait.
TIRED OF THE SAME OLD TEAM DEATHMATCH?SIERRA ENTERTAINMENT REVEALS INNOVATIVE MULTIPLAYER MAP PACK FOR TIMESHIFTTM
Sierra Entertainment today revealed plans to launch the Futures-Past Multiplayer Map Pack, a new downloadable content (DLC) package for TimeShift™ for the Xbox 360® video game and entertainment system from Microsoft®, available for free download on 9th May 2008. The map pack features five new multiplayer maps for players to unravel while annihilating online enemies with time-bending chrono grenades. Each map presented in the DLC package supports classic multiplayer modes: One-on-One, Deathmatch, and Team Deathmatch, but TimeShift's exclusive multiplayer modes, King of Time and Meltdown Madness modes reveal the future of multiplayer fragging.
For more information on downloadable content package, Futures-Past Multiplayer Map Pack, be sure to visit the official website at www.timeshiftgame.com.











Comments
::cries because he knows no one is really playing this online::
Timeshift was great. It was an extremely solid and interesting campaign and strategic online multiplayer.
Unfortunetly, bad timing and people not willing to learn how online works killed it.
I'm not even sure I'll take out my copy of Timeshift to dl this because I doubt anyone will be online to play with anyway. It was a ghost town on there.
I remember seeing a clip of the protagonist of Time Shift planting a bomb at the mouth of a railway tunnel (I think) in order to destroy its doors then having to slow down time so he could run far enough away not to be killed by the blast. Why I hell would someone design a bomb like that? I knew this would be a terrible game to second I saw that clip. They forced the concept of time control onto an activity which in no way requires it.
Ow...Fahey. You really know how to hurt with words.
Many titles go unnoticed because of competition. I don't think this is a sleeper though.
I really enjoyed this game. Stopping time, snatching a gun out of an enemy's hand then starting time up again and watching the enemy "WTF?" was priceless.
Timeshft just had bad timing. If they could go back in time and release the game earlier I bet they would. Then they could forward back in time then pause and see there sales did better. Man....If only they had some kind of suit that would let them do that.
I liked the demo but not enough to shell out $60 when there were so many other games that I wanted. I am interested in checking this out though. Unfortunately my PC can't play it, I don't own a PS3 and it costs $39 on the 360. Was the 360 version that much better? It's $19 on the PC and $29 on the PS3.
@karasu is my homeboy: I played the demo and i found the graphics and time controls pretty good. I felt the theme and plot a little generic and flat.
Unfortunately it seemed a lot of the real cool physics/time possibilities outside of the obvious puzzles to progress, would probably not be easy to pull off or obvious to a player (just a guess) based on the fact they released a video demonstrating a simple use of a barrel as a make shift elevator, and I'm not sure I would have ever thought of it(especially in the heat of battle), and in trial wasn't able to pull it off successfully.
I plan to get it someday as it seemed like a great concept for gameplay.
TimeShift isn't a bad game. The way they tell the story is really poor, though. Not a bad game to play for $20-$30.
@Spiraltribesman:
::cries more::
Yeah, that really didn't make to much sense now that I think back unless intended for a suicide mission. But honestly, there were plenty of awesome time puzzles in the game, not just the small simple interactions like leaving the bomb or pausing fire to walk by.
@Ehardergardens: Yeah, I remember the video you're describing.
I beat the game and never thought of that myself. The video was made to demonstrate how the time abilities could allow players to use all different kinds of gameplay styles.
There were some challenging time puzzles, but nothing as difficult to realize as using a barrel that you might not even realize is there as an elevator, lol.
The online play was filled with gamers complaining because they didn't realize you had time immunity, so if you were in a time bubble, you could escape using it. A lot of gamers thought being thrown into a time bubble meant no escape and decided the gameplay was stupid.
"...a solid title that had the misfortune of being delayed to the point where they had to release it between Halo 3 and Call of Duty 4..."
(*nod*) You hit the nail on the head, Mike. Timeshift FTW!!
hmm, I agree with above posters that the game was an interesting idea but it was simply missing a key piece. It was interesting, just not fun. :/
I really wish they had kept the original vision of steam/cyberpunk distopian future instead of trying to go for realism. The original artwork & design looked better imo.
I really think that the management forced the change on them when they thought they could emulate halo's success by going from a descript main char to the mystery man in the helmet formula of halo.
@string_theory: do you have any links to this concept art? that does sound more interesting, and apparently more trendy....
I played the PC version after seeing the rather effective TV ads, and stopped playing it not that far in. The level design and enemy placement was absolutely horrid. Enemies would appear only once the character had crossed pre-determined thresholds, seeing people pop into existence is not something that should be happening in a game like this nowadays. The point where I stopped playing was in a scene where two groups are in a massive firefight and the player is asked to take out the bad guys. All that keeps the two group divide is a pile of trash and debris....and an invisible wall that only bullets can penetrate. The player can't just hop the pile and lay down some time-distorted ass kicking, nope, he's got to go through some nearby building in some impractical flanking maneuver that only serves to artificially prolong gameplay.
I could also go on about an earlier point in the game with an easily abused infinite ammo crate, but I think I've dissed the poor title enough.
On the bright side, it did have some of the nicest rain effects I've seen in a game.
@Ehardergardens:
[slumz.boxden.com]
Here is a link to some scans back in 2006. I know that one of the reasons Timeshift changed it's style was when the devs started using Unreal as their engine.
I bought this game new shortly after it came out. I got through the single player campaign and that was enough for me. I won't be downloading this content cause I could use the space for other things and right now my copy of the game is simply used to take up space in a peculiar sized box. (If I remove it, the games can jostle around.)
Man this game let me down so bad. I really thought I'd like it, but the demo killed everything. No fun whatsoever playing it. I didn't find the time shifting abilities fun to play in the slightest - they were much more complicating the game than anything else. I even had trouble using the right one at the right time. No it's not because I can't handle controls in a game.
@Ehardergardens:
There's actual gameplay videos of it. I'd have to find the link the same way as you, I suggest just checking youtube and gametrailers. The game was pretty much made, and then they completely remade it. You originally were trying to save your daughter or something. And it had a steampunk look.
Which, ironically, they changed to appeal to the masses.
The masses were to busy with Halo 3 and saving for COD4, and the new look didn't appeal as much to those anticipating the game in it's steampunk form.
So, nice one. The whole handling of this game was a mess. It could of owned the summer.
This game has online multiplayer?
Irony is never untimely.
Well, if nothing else, at least thats a tiny check mark for eventually getting this game later on.
@karasu is my homeboy: that is sad. I'll search when I have access to a better onnection.@coalhalo: thank you.
@coalhalo:
Timeshift does not use the Unreal engine.
@karasu is my homeboy:
I've always wanted to ask.
Is your username a reference to Ninja Master's?
@Highlander Wolf:
I stand corrected. I was mixing Timeshift with another game.
Ahh... Poor TimeShift. It's sad, because it wasn't a really awful game. It was just an average game. It even got a pretty average amount of hype, and things were looking up for the developers. Then it was released between some rather above-average games (though I consider Halo firmly average.. bitches) and just didn't have enough on offer to make it any sort of cult hit.
It's like if Shadow of the Colossus just had you killing regular-sized people.
@Uzumaki_Kiba: I have to agree Timeshift just from the demo was far more interesting from a gameplay perspective (and graphics) than Halo3, but remember halo 3 isn't trying to be daring and really runs a risk of alienating their fan base if they did attempt to be to innovative.
Timeshift reminded me a bit of Requiem Avenging angel, that had amazing powers (first Bullet time in a game as I recall maybe even before the matrix?)sort of bland story execution though...
The Timeshift multiplayer was awesome but you're right, even on the first week it was out, barely anybody was playing the multiplayer. It sucks too since it's really fun.
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