For such a popular genre, there really isn’t much to choose from when it comes to quality city-building games these days. There’s Cities: Skylines and...that’s it, unless you want to pick up a classic SimCity. So firing up Pocket City, and loving it, has been one of the nicest surprises of the year. Doubly so because…
Earlier this year, a game called OpenSC2K was released on GitHub, claiming to be a free, open source version of Maxis’ classic. Turns out it wasn’t as open source as it could have been, though, because EA have had the game removed from the platform.
10 years after his last game, designer Will Wright is back with a new project called Proxi, a mobile game where players make entire worlds out of past memories.
SimCity 4 is a spreadsheet that will never be balanced, but that’s what makes it so fun, even 14 years after release.
The same game can be different things to different people, with gender, history, age, cultural background and political beliefs working to influence and funnel its messages and meanings for every unique player.
SimCity is so realistic. That’s probably why, in SimCity 4, you can mod in a vestige of our current surveillance state, 33 Thomas Street, New York, NY, which just today was outed as a probable NSA surveillance site.
As we’ve talked about before, arcologies aren’t just wacky buildings from the future of a video game. They’re an actual architectural concept, one that a couple of French companies are interested in reviving.
It’s probably not a surprise that the man who created The Sims and SimCity wants you to make stories out of your life. His most famous creations let players spin bizarre melodramas from how they managed (or fiendishly ignored) the needs of either an entire city or a single family. But, Wright’s next big project is all…
The next project from the man who created SimCity and Spore isn’t a game. Thred launches today from Will Wright’s Syntertainment. It’s a life-sharing “mobile toolkit” app that lets users curate their photos, links and videos into shareable slideshows that can be decorated with stickers, filters and captions. We’ll…
Bryan Shannon used to be part of Maxis, where he worked as an artist helping make buildings for the last SimCity. Now, in his spare time, he's crafting stuff for the game that followed in SimCity's wake.
Maybe video games are better without characters? Ian Bogost explores that idea over at The Atlantic and concludes that we should all join The Borg and play Sim games forever. Well okay, there's a little more nuance than that.
The Maxis that you knew, the studio that released SimCity and invented The Sims, is no more. The SimCity brand might live on, and the Maxis brand might live on elsewhere, but they'll survive only as brands, things EA will invoke to sell things. This is a very sad thing, but let's try and remember the good times.
Forget the busted remake. Forget the cash-hungry mobile games. The best SimCity Maxis ever made is still available, and as of now it's a free download on EA's Origin store.
Looking very much like the mobile counterpart to last year's troubled city building simulator, SimCity Build It has been announced by EA as "an all-new SimCity game like you've never seen before." There are so many ways this could go wrong.
Peter Richie's SimCity 4 project, called (what else) Megacity One, is like something out of a science-fiction story. Using 81 large city tiles, 26,542km of roads, 8,626km of subway lines and 324 hydrogen power plants, he has managed to create a single sprawling metropolis of 107,658,254 people.
You're the mayor, there's an advisor, and you control your very own city. It's SimCity.