Proven countless times over the past several years alone, video games are a form of entertainment uniquely suited to communicating serious subjects in an interactive fashion — far more effectively than reading a book or watching a documentary. Unfortunately Apple wants nothing to do with that sort of communication, so…
Surprising more or less exactly nobody, In a Permanent Save State, a serious game based around the suicides of Foxconn employees in 2010, was pulled from Apple's App Store shortly after its listing.
In a Permanent Save State is not meant to be particularly fun. It's a serious game, by artist Benjamin Poynter, following the imagined stories of Foxconn employees who committed suicide.
When I think of "DARPA," and "video games," my mind leaps to Metal Gear Solid. The Defense Advanced Research Projects Agency (DARPA), run by the U.S. Department of Defense, has shown up for many years in our games as a shadowy source of implausible technology and machinations.
Scott Laidlaw is slowing down the pace on educational math games.
Brothers Ondrej and Marek Spanel—who spent their childhood in communist Czechoslovakia playing Atari games "bought on the black market"—are the surprising originators behind a military-training game employed by the governments of at least five major nations. Among the brothers' sources of inspiration: heavy metal…
Armed with M-4 automatic rifles, swathed in body armor and combat fatigues, the five man U.S. Special Forces Airborne entry team stacks up outside the entrance to the house.
The Dubai Police Force is looking for a game developer to help them create a virtual training program for their department, according to a Gamasutra job posting.
Serious Games Interactive's newest 3D role-playing game touches on the tough topic of Child Soldiers in African countries.
After what she says was ages of misrepresentation in books, films, and television, Norfolk University history professor Cassandra Newby-Alexander wants to tell the true story of the slave-liberating Underground Railroad using a video game.
Is it possible to educate about teen dating violence through a violence-free video game?
The program isn't using the game to teach music, it's just meant to engage student in the arts, to get them interested in music. Which, I think, is a fantastic idea. Sure, Guitar Hero and Rock Band would do the same thing, but including instruments they are both more expensive.
We first wrote about newsgame Airport Security back in 2006, today Ian Bogost reports that an iPhone version of the game is now available in the App Store.
Whosegame is right in the middle of their first annual Serious Games competition which runs from Dec. 8, 2008 to Mar 31, 2009.
Chris Bateman (of Only a Game) has a thought provoking article on his new, games only blog on whether or not a game has ever made you cry.
Another weekend, another call for papers! This time around it's the Games+Learning+Society 5.0 conference, June 10-12 in Madison, WI.
We mentioned the somewhat odd BusinessWeek Arcade back when it launched; now Ian Bogost has taken up the whys and wherefores over at the Journalism & Games Project blog.
A few weeks ago, designer Brice Morrison talked about how a game designer outgrew games; since kicking off a flurry of discussion, he's returned to GameSetWatch with some in-depth answers to common questions and a challenge.
A couple of Kotakuites have written to underline what I'd already noticed — the lists of the 2009 Independent Games Festival entrants are finally up.