Now that we've put the ever-questing of Kingdoms of Amalur: Reckoning through its paces, it's time to see how it fared in the face of the assembled game critics. As far as I can deduce, it's either horrible or the best thing ever.
Perhaps proving that you can have too much of a good thing, a recent total completion playthrough of Kingdoms of Amalur: Reckoning clocked in at more than 200 hours, which has the lead designer wondering if maybe they might have overdone it a little.
Mega-publisher EA tends to publish interesting, unsafe bets in February. In 2009, they released Dante's Inferno; in 2010, Bulletstorm. Today the company said Kingdoms of Amalur: Reckoning, a promising single-player action RPG of unusual pedigree, will hit Feb 7, 2012.
"Combat!" That's the thing that differentiates 38 Studios and Big Huge Games' Kingdoms of Amalur: Reckoning from your typical role-playing game fare, says the game's lead designer. It's the primal stuff extracted from games like God of War, Tekken and Call of Duty and injected into this high fantasy world.
Baseball star turned game developer Curt Schilling and his team at 38 Studios are hard at work on Kingdoms of Amalur: Reckoning, perhaps the strongest looking role-playing we've ever seen from a professional athlete.
Kingdoms of Amalur: Reckoning creative contributor and Spawn creator Todd McFarlane poses with a Troll before the 38 Studios game panel at Comic-Con 2010. Todd says "You can bludgeon your younger brother with it." Neat!