A few months ago, Kieron Gillen sat down with Paul Barnett, EA Mythic's Creative Director, and has been posting bits…
Electronic Arts Los Angeles studio head Neil Young recently announced he'd be leaving EA to embark on a new project…
That's one of the tidbits coming out of a 90 minute interview Shigeru Miyamoto did with Wired, in which he expounds…
You may remember our link regurgitation of Puzzle Farter last week, Pet Tomato's debut platformer featuring a…
D3Publisher announced an aggressive push into kid-friendly games this morning with two announcements: First, the…
Wedbush Morgan analyst Michael Pachter said that Nintendo's lead over its competitors in hardware sales is no cause…
Veteran UK game journalist Jim Rossignol, currently one of the Big Four at the Rock Paper Shotgun blog, has just…
When we heard this morning that Turbine was planning to put part of its $40 million Time Warner-led investment to…
What happens at the studio when a game doesn't sell as well as was hoped? Imagine being at Flagship Studios after Hel…
Trion CEO Lars Buttler promises that platforms like his company's will evolve the way we play online. The company…
Imagine this: You designed missions and gameplay for Halo 3 alongside lead designer Jamie Griesemer at Bungie. After…
The book Grand Theft Childhood got a good bit of attention upon its release, and the authors are back discussing…
A heated debate has erupted between the Entertainment Software Association and the Game Critics' Awards over the…
The design philosophy of WiiWare launch title LostWinds appears to echo a broader industry trend favoring innovation…
Do Playboy models love video games? On a first meeting with Jo Garcia, it'd be easy to levy skepticism. She's…
You may remember Threewave Software best for the original "Capture The Flag" Quake mod. These days, the studio's…
I'm really fascinated by the success of MMOs aimed at kids — both in terms of their current (and potential) earning…