I find security issues facing games pretty interesting; PlayNoEvil is one of my favorite spots for discussion about…
We've mentioned Soul Bubbles a few times, most recently in regards to the expert bias inherent in game reviews.…
There are plenty of fields where the academic-'real world' divide is pretty sharp — and it's probably no surprise…
Michael Abbott of the Brainy Gamer has a great piece up on the straw man of the 'quality of narrative' debate…
In totally unsurprising news, China's game market continues to climb — numbers just posted for the second quarter…
A few weeks ago, Bonnie Ruberg wrote about a few gripes with Google Lively's user interface and chat system; Mark…
Yourself!Fitness creators are suing Ubisoft claiming that the publisher first signed a deal with them to produce My…
Today NCsoft confirmed to Kotaku that they are indeed laying some folks off from their Austin offices. "We are…
NCsoft Corporation say they saw sales of $78.6 million in the second quarter of 2008, a seven percent increase over…
NBA Ballers: Chosen One lead designer John Vignocchi recently gave his two weeks notice at Midway Chicago to help…
While certain games are a license for their publishers to, yes, print money - Halo, Mario and Final Fantasy come to…
Midway has confirmed that they have canceled an "as-yet-unannounced" project in Austin and is laying off 90 of 130…
I've been keeping my eye on the "Stephen M. Cabrinety Collection" blog, which is a blog corollary to part of…
Michael Abbott of the Brainy Gamer has a nice little roundup of some of the current thinking on narrative designs…
The Escapist has an interesting article up on mainstream industry types who went indie — it delves into the…
The first time I fired up Braid on my laptop, I was immediately struck by the lovely and lush environments — 'It's…
Via Terra Nova comes a fascinating paper by Richard Heeks that covers the historical, social, and economic aspects…
What Capcom called its best performance since it began reporting quarterly results was tempered somewhat by the fact…
While I love the name Kuju and don't see any reason to go about changing it, the folks at Kuju continue the…
I really like the idea of turning classic literature into games, mostly in the form of parodies (but moderately…