Ryan Payton, self-described game hobo, fresh off working on Metal Gear Solid 4 and a cross-country move from Japan…
Pascal Luben has an interesting article — soon to be part of a set of articles — on the 'megatrends' of gaming.…
A few people have written on the 'softer, kinder' ethic found in games these days — more and more games seem to be…
How do a game's designer, player, and protagonist interact? Mike Rubin takes a look at how three parts of a gaming…
The game-related posts on architecture blog BLDGBLOG are few and far between, but generally worth waiting for. This…
Gamasutra has a nice five page interview up with David DeMartini of EA Partners, the Electronic Arts division that…
Epicenter Studios (Critter Round-Up, Real Heroes: Firefighter) cofounder Bryan Jury sent us a heads up about an…
After his recent chat with game pirates, independent developer Cliff Harris of Positech Games muses on pricing…
Ian Bogost has a short little note on a 'serious game' called Packaging Man, which was apparently intended 'to…
Emily Short has an interesting response up to some comments made by Playfirst's John Welch in a recent Gamasutra…
Talk of how we review games has been swirling about for quite some time now. Many people have commented on the lack…
Poor Shanda. Poor Chinese game companies! A surprising number of suits have been brought against them in the past…
Have time to waste on this lovely August Saturday? If you do, there's an appallingly expansive look at the history…
Compared to a lot of esoteric ruminations on game design, Ernest Adams' little essay on 'the dao of game design' is…
Well, do we? The question's come up a bit recently, prompted by comments from guys like EA boss John Riccitellio and…
If you're into stock and finances you might recall that BlizzAct offered to buy up as much as 146.5 million shares…
Kenneth Doroshow, former executive at the Recording Industry Association of America and senior counsel to the…
Ubisoft, not content to let EA and Take-Two suck up all of that industry news glory, tipped off Reuters that they…
Too Human isn't just a science fiction reinterpretation of Norse mythology, nor is it just a philosophical look at…
After months of wooing, of angry words and bitter arguments, Electronic Arts and Take-Two have finally decided to…