In preparation for the upcoming narrative game Detroit, I’ve been streaming David Cage’s 2010 crime thriller Heavy Rain over the last two weeks on Kotaku’s Twitch channel. Last night, we reached the game’s most iconic and brutal scene.
Lots of video games strive to look like the real world, but they still follow their own distinct rules. Every person and thing has been designed specifically for you, the player. So it can be pretty jarring—and cool—when a game throws that out the window.
Recently remastered in HD for PC and iOS, Quantic Dream’s Fahrenheit (Indigo Prophecy in the States) set the standard for cinematic adventure games years before Heavy Rain and Beyond Two Souls came along. Want to know why?
Strange stuff happens in bathrooms, both in real life and in games. Bowels are a reminder that we are organic machines that need fuel, processing, and excretion. While games are full of strange foods, there aren't as many bathrooms and I've always wondered why so few RPGs have bathrooms when they're trying to…
Yu Suzuki and David Cage walk into a room. This isn't the setup of a joke, but rather what ends up being a thoughtful session of comparing notes over the methods of storytelling in Shenmue, Indigo Prophecy and the upcoming Beyond: Two Souls. Take a look—the relevant bit starts 22 minutes in.
Don't expect to see the heroine of Heavy Rain leaping through the air in some abominable mash-up of Cirque du Soleil and The Matrix. The game's director tells 1UP it's simply about "normal people."
Quantic Dream's David Cage, the creator of Indigo Prophecy who's currently at work on Heavy Rain, often has good things to say about emotion in games, and in a recent interview with Gamasutra, he's leveling a critical eye on the open-world structures of MMOs and wondering what "emotional value" players are really…