Extinction is a fast-paced game where you parkour and maneuver through the air, trying to dismember giants with your blade. Instead of titans, you’ve got ogres. Naturally, these beasts hate humans and you’re the only thing standing in their way.
How the dinosaurs went extinct is a contentious topic of endless scientific debate. Were they killed by a giant asteroid, a rash of volcanic eruptions, or some deadly combination of the two? Or, perhaps, we’ve been thinking about the problem all wrong.
Between PC, Xbox One and PS4, I've got more than 60 hours logged in Call of Duty: Ghosts. Six of those hours is Story Mode. None of it is competitive multiplayer. I've been playing Extinction, the most satisfying Call of Duty experience I've had in years.
That quick tease Activision gave this morning of Call of Duty's new maps "doesn't look anything like Call of Duty," I said. Well, there's a reason you're lugging around a fire axe. One map, "Fog" will turn you into Michael Myers, the killer from Halloween.
Extinction, the horde mode replacing (or so it seems) zombies for Call of Duty: Ghosts will feature four classes specific to the mode, according to this post yesterday afternoon from the game's developer.
"I see great dangers for the human race," begins noted theoretical physicist Stephen Hawking. As a human myself, that's exactly the sort of thing I don't like to hear.