Don’t you miss instruction manuals? Or even just paper? I know I do. And these photos make me miss them even more.
On October 20, 1995, Enix released Quintet’s Tenchi Sōzō, a spiritual followup to their earlier ARPG Gaia Gensōki, or Illusion of Gaia, in Japan. Nintendo localized and published the game as Terranigma in Europe and Australia—but unlike Illusion of Gaia, Terranigma never officially made it to North America.
The reboot of Tomb Raider was a big dice roll. It takes Lara Croft—one of the most recognizable characters in all of video games—and puts her back to the beginning, with a new look in a game that's markedly different in tone. But the gamble works.
A couple of months ago, I wrote about how the Japanese PlayStation 2 has one unreleased game left. For the longest time, this title, Final Fantasy XI: Seekers of Adoulin, had been simply labeled as "Release date: 2013." Now, at last, it has an official release date.
With Square Enix posting losses in its latest earnings, former Square Co. boss Hisashi Suzuki thought this would be good a time as any to kick the company while it is down.
Using a Final Fantasy motif as a showcase, Square Enix has revealed at E3 its Luminous Engine, which it describes as being for "next generation quality games".
It's only a teaser for a full trailer but this video on Game Trailers TV offers a glimpse of what Crystal Dynamics' reboot of Tomb Raider is going to look like.
If you've been playing online game Final Fantasy XIV, you know there are eighteen in-game worlds. That is going to change. Soon there will be ten.
Agent 47 may just look like a bald guy in a suit from the front but that iconic barcode on the back of his neck lets you know that there's something different about him. Something deadly.
PlayStation 2 title Super Galdelic Hour is nuts. It features females dressed as animals on a game show playing whack-a-mole with giant suckers and throwing pies in each others' faces. You cannot take enough acid to reproduce a game like this, let alone the color palette.
Comics aren't the centerpiece of comic-cons anymore. For better or worse, the nerd gatherings that bear that nomenclature feature all sorts of pop culture, but I guess "culture-con" doesn't roll off the tongue quite so appealingly.
I'll give E3 this: It's colorful. We did a few laps to see the big dogs: Square Enix, Activision, Ubisoft, Konami, Sony Ericsson, Microsoft...Robot Entertainment. (I can't help it. Orcs Must Die looks really fun!) Photos by our fearless photog, Isaac Viel.
With Blizzard reluctant to nail down the release of Diablo III, Dungeon Siege III is increasingly looking like the computer game that will be satisfying my clicky dungeon brawler itch this spring.
Cosplay, the art of dressing up like somebody else, is normally happy just looking like the character. Canadian Sheila isn't happy just looking like the character. She has to look like screenshots.
Enix, which joined with Square to form Square Enix in 2003, is beloved in Japan for its Dragon Quest games. Children and adults alike adore DQ. Enix's earliest games, however, are anything but wholesome.
Square Enix, the Tokyo-based game company behind Dragon Quest and Final Fantasy, is launching a pink web promotion for its massively multiplayer online game Fantasy Earth: Zero, complete with suggestive YouTube clips of ladies eating corn flakes and exercising in a low-cut dress.
In 1995, Enix America closed, throwing plans for an English release of Dragon Quest VI into doubt. "I may not live long enough to see Dragon Quest VI," wrote one fan. She wasn't exaggerating. She was 76 at the time.
Today is the official launch day for Final Fantasy XIV Collector's Edition purchasers, and since we technically count in that group, we're giving folks who opted to purchase the normal edition a glimpse of what they're missing.
When you can tie a man to the back of a fighter jet and take to the sky with him screaming behind you, does your game really need a plot?