One of the biggest secrets in Metal Gear Solid V may not actually be possible—but that’s not stopping players from coming together and trying to achieve it anyway.
Back before Sony gots its grubby little mitts on Crash Bandicoot, Universal Interactive Studio toyed with the idea of opening and closing the game with hand-drawn animation. This hand-drawn animation, to be precise.
Naked Trevor is Trevor in his prime. Here is the proof. (NSFW warning.)
Hey, remember Super Smash Bros. Brawl? Remember the Subspace Emissary adventure mode? Did you see the CG cutscenes? Well, thanks to spoilers, you won't have any of those in the upcoming Super Smash Bros. for the Wii U and 3DS.
Here is a fascinating dissection by Vimeo user Matthias Stork which is seven months old, but recently written up by Indiewire and tweeted by Roger Ebert, so I thought it was worth sharing. It delves into the relationship held between movies and games—which goes further than simply having more cutscenes in games…
Asura's Wrath is a game brimming with excellent ideas, most of them involving punching, and while complaints that it's more cutscene than gameplay are valid, it also features what could be the greatest scene-skipping mechanic in gaming history.
The video game cutscene has undergone a lot of transformations over the past couple of decades, and many games these days present elaborate, dazzling CGI sequences that are often billed as "Hollywood-caliber."
If Activision stripped all of the cutscenes from StarCraft II, pasted them together into one big movie and charged between 20 to 30 dollars for you to buy it, would you pay? Activision's Bobby Kotick thinks you would.
Let's get hyped up for inFamous 2, with a look at the gorgeous 2D comic book style cut-scenes that tell the story of Cole McGrath's little trip to New Marais.
As fans all over the world speculate about what we'll see of Kojima Productions Metal Gear Solid: Rising at this year's E3, the company's E3 site appears, filled with scenes of things being cut. What could this possibly mean?
The voice actor for the lead character in L.A. Noire is "Mad Men's" Aaron Staton, while Staton says he enjoys games, particularly Grand Theft Auto IV, he usually skips over the cutscenes.
We're not just debating the best video game of 2009 this week. We've got other awards to dole out. Today, I declare which '09 game had the best cut scenes and which was the runner-up.
Look who's writing a column in the recently-revamped Edge Online! It's Silicon Knights' Denis Dyack, and he's talking about cut scenes. That's been sort of a hot-button issue lately, hasn't it? On one hand, it's difficult to tell a story without cut scenes. On the other hand, they fly in the face of a video game's…