2010 might be over, but my memories of the year's games still live on and on. Here are some of my favorite gaming moments of 2010.
From exultant triumphs to powerful rushes of nostalgia, my 2010 gaming experience was peppered with memorable moments. Here are my favorites.
I had many fond memories playing my way through 2010, but none were as fond as these.
A fluke victory in a multiplayer game. A memorable battle against a giant foe. An amazing come-from-behind win. There were great moments in the games we at Kotaku played last year. These are my 10 favorite gaming moments. (Spoilers)
Last month, we started wondering what a video game Mt. Rushmore would like. Into it would be carved not the faces of U.S. Presidents, but the heads of four gaming icons.
I finished more than 50 video games in 2010. I did not plan to. But here's the list.
What would the new year be without a massive graphical detailing of the highs and lows of the year previous? Let's take a look back at 2010, giant infographic style.
Every year in sports has its winners and losers, but in sports video games, the results aren't about pennants and trophies. And they're not always clear-cut, either.
Some year-end retrospectives play out to the accompaniment of a tinkly piano. Others to a cheese-cloth montage. Our subject here plays out to strains of bow-chicka-bow-bow and the censor bars. It's Kotaku's Year, NSFW. (Warning, NSFW, duh.)
It was a controversial year for gaming. The past 12 months saw the in-game assassination of Castro, playable Taliban, a Freedom of Speech shaking Supreme Court case and the call for a ban on Blood Minerals in gaming consoles.
There were so many things to get excited about in 2010! So many things to cherish! Sadly, life isn't all kittens and rainbows, and for every up, there must be a down.
With Comiket just starting (and thus, Comiket cosplay), now is as good a time as any to take stock of 2010 in well-dressed cosplay form.
Movie trailers suck. They lie, and they spoil. Game trailers, on the other hand, are an artform.
Can we still be surprised by video games in an industry rife with rumors, leaks and publishers who prefer safe bets to bold risks? Looking back at the turn of events that was 2010, a year sometimes rocky, sometimes thrilling, it seems we can.
Motion control neither revitalized nor ruined video games in 2010, the year when finally everyone was doing it. You could find motion control games everywhere, joysticks and buttons be damned. It wasn't all bad. But much of it was wild.
The negative video game news stories are always the easy ones to remember. But this past year was not a cesspool of negativity. There was good, too. Lots of it.
Greg LoPiccolo didn't have to leave his office in a brick building near Boston this year to see how two of the biggest trends in the last half-decade of video games were playing out. There were doubters outside. Inside?
What was 2010? Maybe it was the year we got past the "are-games-art" debate. Game developer Kellee Santiago hopes so. She was in the thick of it, as she discovered one very early morning back in the spring.
Video game trailers are now such a key part of the landscape that they've taken on a life of their own, often times more exciting than the games they're trying to sell. So we want to know: what are your favourites?