And this one's not some shaky cam one, either. It's a proper one. A long, proper one, that shows off better than any before the hundreds of frames of animation that have been poured into each character.
And this one's not some shaky cam one, either. It's a proper one. A long, proper one, that shows off better than any before the hundreds of frames of animation that have been poured into each character.
DISCUSSION
First off: Mmmmmm... Leona.
Seriously though. Does anyone find it astounding that What looks like a character portrait/character art is just a zoomed-in freeze frame of the actual character model!? Simply amazing. Please let this breathe life into sprite-based games...