New Twitch Prime members will no longer have access to ad-free viewing after September 14, the streaming platform Twi…
Based on the 1981 Sega coin-op of the same name, Turbo is one of those prototypes that everyone was sure existed somewhere (it was shown at the 1983 CES once), but never seemed to show up. Thankfully all this changed when former Atari 2600 programmer Anthony Henderson happened to stumble across his long lost copy of Turbo while searching his attic. According the programmer, Coleco originally wanted the game to use paddle controllers in order to better simulate a steering wheel. However reading the input from paddle controllers takes up considerably more clock cycles than reading regular joysticks, and there was not enough time to animate the road edges. After pleading with Coleco, they were allowed switch the game from using paddles to joysticks, which freed up enough time to insert the road edge movement but the game was cancelled before it was actually implemented. Other missing features include the ambulance, water puddles, and the enemy car AI (although implemented in the current prototype, it was never tweaked and finalized). The game difficulty also needed to be tweaked a little as dodging oncoming cars in this version is more a matter of luck than skill. According to the programmer there was actually one more revision of the game completed before the project was cancelled that included moving trees on the sides of the road on the curve stages. It is unknown what happened to that particular prototype. Turbo didn't get released because of a car accident. Lead programmer Michael Green was hit by a drunk driver while riding his bike and was seriously injured. Since he couldn’t work on the game while recovering in the hospital, the deadline came and went without the game being finished. As it turns out the game was already behind schedule due to the time spent by the programmers switching the control scheme from paddles to joysticks. By the time things got rolling again, the game market had started to collapse and the Coleco declined to release the game. Interestingly, many years later Atari bought up the entire Coleco VCS library of games including Turbo. While Atari only ended up re-releasing a handful of Coleco titles, Turbo was put on the master part list. It is unknown if Atari was considering finishing up Turbo, or if they simply added it to the list before knowing that it was incomplete.
New Twitch Prime members will no longer have access to ad-free viewing after September 14, the streaming platform Twi…
Everyone chases some kind of low-key but elusive white whale, a casual desire or goal that remains forever out of…
This week’s offering of games puts Dead Cells on some new platforms, delivers the joy of Slam Land, and ports Monster…
Old school Nintendo fans dealt with tons of challenging games, but Battletoads was one of the toughest. The third…
The great big update for No Man’s Sky is coming down the pipe alongside the Xbox One version of the game, and…
The reveal of Microsoft’s Adaptive Controller in May furthered conversation around video games and accessibility.…
There are a hell of a lot of ways to win a Fortnite game, but the most reliable strat has gotten a little too…
The recently released Street Fighter 30th Anniversary collection has led me to playing a lot more Street Fighter…
It’s been drizzling on and off at Kotaku HQ for a few days now, which makes me appreciate this ode to summer pool…
Advertisement