Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many 'endings' and (hopefully) every sensible action results in an 'ending'. There is no winning action. There is however more going on than just this and the more endings you see the more things should become clear.
My friend Alex Jaffe sent me a list of 47 video game titles. Without looking at the list, I stepped in front of a…
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Praise Chernobog! The Shrouded Aisle is coming to Switch on January 17th. I loved this cult management sim when I played it on my laptop. Can’t wait to take ritual sacrifice on the go.
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Two years ago DC and Mattel launched the DC Super Hero Girls toy line, bringing comic book characters to the…
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