Almost every evening here on Kotaku, I run a feature called "Fine Art". It is, as the tagline says, "a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios." This post in particular, though, is going to attempt the impossible, and try and pick out a few pieces I think were the best for 2014.
Rounding up work like this in a "year in review" style is tough for concept art, though, because it's a tricky field. The best pieces being drawn right now are for games that won't be out for years. We likely won't see them until then, either.
So I'll settle for the same compromise I did last year: below you'll find the best art for games that were released in 2014. The art wasn't drawn in 2014, but hey, we've gotta draw the line somewhere.
I'll focus on one piece from each game. If you really must know which game was my "favourite" in terms of art, though, it was Destiny. I mean, just look at this stuff.
To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the top-left corner.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!
DESTINY by Jesse van Dijk
SUNSET OVERDRIVE by Julien Renoult
THE BANNER SAGA by Arnie Jorgensen
FAR CRY 4 by Donglu Yu
ASSASSINS CREED UNITY by Gilles Beloeil
THE LAST OF US: LEFT BEHIND by John Sweeney
DRAGON AGE: INQUISITION by Matt Rhodes
BAYONETTA 2 by Mari Shimazaki
ALIEN ISOLATION by Callum Alexander Watt
TITANFALL by Tu Bui
THIEF by Mathieu Latour-Duhaime